DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

Computer Graphics Game Development Programming Software Development GPU Computing
June 25, 2025 9798289659729
4.8 (128 reviews)

DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide to DirectX, DirectX 12, HLSL that has been praised by professionals and beginners alike.

Keywords:
DirectX DirectX 12 HLSL GPU Programming Graphics Pipeline Ray Tracing Compute Shaders Game Development Rendering Optimization Shader Development

About This Book

DirectX+HLSL/Graphics/Compute All-in-One offers a comprehensive exploration of DirectX, DirectX 12, HLSL. This essential guide provides both theoretical foundations and practical applications, making it valuable for professionals and students alike.

Key Features:
  • In-depth coverage of DirectX and DirectX 12
  • Practical examples and case studies from real-world applications
  • Step-by-step guidance for implementing Compute Shaders techniques
  • Comprehensive reference material for Computer Graphics professionals
  • Latest developments in Optimization methodology
Who Should Read This Book:

This book is ideal for:

  • Computer Graphics professionals looking to enhance their skills
  • Students studying Computer Graphics or related fields
  • Researchers interested in HLSL
  • Anyone passionate about DirectX or DirectX 12

Customer Reviews

Scarlett Turner
Scarlett Turner
Literary Critic
5.7

In this comprehensive examination of DirectX+HLSL/Graphics/Compute All-in-One, the author demonstrates a remarkable grasp of DirectX. The theoretical framework presented in chapters 3-5 particularly stands out as groundbreaking in the field of Computer Graphics. While some may find the technical depth challenging, the payoff for persistent readers is substantial.

Reviewed on December 24, 2025
Amara Yusuf
Amara Yusuf
AI Researcher
4.1

DirectX+HLSL/Graphics/Compute All-in-One delivers exactly what it promises - expert knowledge on DirectX in an accessible format.

Reviewed on December 24, 2025
Robert Kim PhD
Robert Kim PhD
Data Scientist
4.7

The author of DirectX+HLSL/Graphics/Compute All-in-One clearly knows their stuff when it comes to DirectX, but the organization of material could be improved.

Reviewed on December 2, 2025
Michael Chen PhD
Michael Chen PhD
Tech Journalist
5.0

This book came into my life at just the right time. I've been struggling with DirectX 12 in my work, and the practical advice in DirectX+HLSL/Graphics/Compute All-in-One has been transformative.

Reviewed on November 17, 2025
Charlotte Lewis
Charlotte Lewis
Environmental Scientist
5.6

While DirectX+HLSL/Graphics/Compute All-in-One makes valuable contributions to the field of Computer Graphics, it occasionally oversimplifies complex issues around DirectX 12.

Reviewed on December 15, 2025
Thomas Brown PhD
Thomas Brown PhD
Software Engineer
4.6

Essential reading for anyone interested in DirectX. Clear, concise, and packed with insights.

Reviewed on January 1, 2026
Noah Wright
Noah Wright
Gaming Enthusiast
4.4

DirectX+HLSL/Graphics/Compute All-in-One delivers exactly what it promises - expert knowledge on DirectX in an accessible format.

Reviewed on December 10, 2025
Liam Anderson
Liam Anderson
Behavioral Economist
4.9

This book came into my life at just the right time. I've been struggling with DirectX 12 in my work, and the practical advice in DirectX+HLSL/Graphics/Compute All-in-One has been transformative.

Reviewed on January 6, 2026
Jacob White
Jacob White
Film Critic
4.9

From a methodological perspective, DirectX+HLSL/Graphics/Compute All-in-One offers innovative approaches to DirectX 12. The interdisciplinary nature of the research, bridging Computer Graphics and Game Development, results in novel insights.

Reviewed on December 21, 2025
Ella Mitchell
Ella Mitchell
Cryptography Specialist
5.7

While DirectX+HLSL/Graphics/Compute All-in-One makes valuable contributions to the field of Computer Graphics, it occasionally oversimplifies complex issues around DirectX 12.

Reviewed on October 21, 2025
Amelia Ross
Amelia Ross
Industry Analyst
5.8

In this comprehensive examination of DirectX+HLSL/Graphics/Compute All-in-One, the author demonstrates a remarkable grasp of DirectX. The theoretical framework presented in chapters 3-5 particularly stands out as groundbreaking in the field of Computer Graphics. While some may find the technical depth challenging, the payoff for persistent readers is substantial.

Reviewed on November 27, 2025
Daniel White PhD
Daniel White PhD
Science Journalist
4.1

Essential reading for anyone interested in DirectX. Clear, concise, and packed with insights.

Reviewed on October 18, 2025

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Book Details

Title: DirectX+HLSL/Graphics/Compute All-in-One
ISBN: 9798289659729
Publication Date: June 25, 2025
Categories: Computer Graphics, Game Development, Programming, Software Development, GPU Computing
About the Author
Author

Expert in Computer Graphics with over 15 years of experience. Published researcher and industry consultant.

Publisher Information

Further information available at https://xbdev.net/directx3dx/directxallinone/ (content).

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